Where Flutter Entertainment’s value sits
What the name is carrying, and the figures this company is tracked on.
The Brand Capital Score is 0 to 100. It is a weighted composite of the 6 drivers below. Every company on the board is scored on the same basis. What it answers: how much of this company’s worth is built by its brand and its customers, rather than bought each quarter.
Flutter Entertainment scores 95, brand equity 94. That is 1st of 21 operators, never the whole market, because a buyer shortlists three to five names. It is a position, not a grade.
Brand equity 94, the highest B2C score. Flutter manages four premium brand identities across different markets and demographics simultaneously, each with clear positioning and strong conviction scores.
This multi-brand architecture is a $5B+ enterprise value premium over what a single-brand operator at the same revenue would command.
- Q2 2026 revenue $4.326B, up 3% y/y, but a net loss of $296M and adjusted EBITDA of $508M. FY guidance cut by $210M to $2.655B EBITDA to fund a $270M US push; the UK remote gaming duty rising from 21% to 40% carries a roughly $320M 2026 EBITDA hit before $85M of mitigation. On 5 Aug the board confirmed a leadership handover: Peter Jackson steps down as group CEO on 30 Sep after eight years, with International chief Dan Taylor taking over on 1 Oct and Jackson advising through year-end.
- Stock down ~46% in 2026 (~$19.3B market cap, 9 Jun) on the prediction-market threat
- Confirmed 12 Jun it will leave the London Stock Exchange on 3 Aug, full pivot to a NY listing
- Countering with its own FanDuel Predicts product (Crypto.com + OG partnership, 10 Jun) + World Cup gamification