Where Bragg Gaming’s value sits
What the name is carrying, and the figures this company is tracked on.
The Brand Capital Score is 0 to 100. It combines the 7 drivers below into one number. Every company on the board is scored the same way. It answers one question: how much of this company’s worth its brand and its customers have built, and how much it has to buy again every quarter.
Bragg Gaming scores 70, brand equity 68. That is 14th of 63 suppliers. A buyer shortlists three to five names and compares only those, so the score reads as a position in the field.
Brand equity 68 is diluted by running three separate brand identities (ORYX, Fuze, Atomic Slot Lab) with no single Bragg story. This brand fragmentation lowers company value.
A single brand story would earn a higher strategic premium.
- Brazil's ban takes every licensed operator offline on 6 Oct. Brazil was about 10% of Bragg's 2025 business, and the shares fell 9.4% in five days to 29 Sep. EVA read: the 1 Sep warning about operators moving to direct supplier integrations has been overtaken by a full ban.
- Q2 2026: revenue €22.9M, down 12% on last year from €26.1M; adjusted EBITDA (profit before interest, tax and write-offs) broadly flat at €3.5M. The company WITHDREW its 2026 forecast (previously €97 to 104.5M revenue and €16 to 19M adjusted EBITDA), citing limited visibility after the Drayton International acquisition. Netherlands platform revenue fell 14% as customers moved off legacy contracts; Brazil was flat. Proprietary content revenue in the US and Canada rose 44% on last year and 25% on the previous quarter. EVA read: a withdrawn forecast is a failure to see demand ahead, and the 44% proprietary-content line shows where the pricing power actually sits.
- Operating in 25+ regulated markets across US and Europe
- ORYX Gaming powers aggregation for 100+ operators
- Recently expanded New Jersey and Michigan presence