Where Bragg Gaming’s value sits
What the name is carrying, and the figures this company is tracked on.
The Brand Capital Score is 0 to 100. It is a weighted composite of the 7 drivers below. Every company on the board is scored on the same basis. What it answers: how much of this company’s worth is built by its brand and its customers, rather than bought each quarter.
Bragg Gaming scores 70, brand equity 68. That is 13th of 62 suppliers, never the whole market, because a buyer shortlists three to five names. It is a position, not a grade.
Brand equity 68 is diluted by operating three separate brand identities (ORYX, Fuze, Atomic Slot Lab) rather than a unified Bragg brand story. This brand fragmentation reduces enterprise value, a consolidated brand narrative would command a higher strategic premium.
- Q2 2026: revenue €22.9M, down 12% y/y from €26.1M; adjusted EBITDA broadly flat at €3.5M. The company WITHDREW its 2026 guidance (previously €97 to 104.5M revenue / €16 to 19M adjusted EBITDA), citing limited visibility after the Drayton International acquisition. Netherlands platform revenue fell 14% as customers migrated off legacy contracts; Brazil flat. Proprietary content revenue in the US and Canada rose 44% y/y and 25% q/q. EVA read: withdrawn guidance is a demand-visibility failure, and the 44% proprietary-content line shows where the pricing power actually sits.
- Operating in 25+ regulated markets across US and Europe
- ORYX Gaming powers aggregation for 100+ operators
- Recently expanded New Jersey and Michigan presence